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Nikki Cook Group

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Oblivion Save Editor


Game Genie: Save Editor for PS3 gives you access to your saves like never before. Maximum money, ammo and experience as well as unlocking all levels are all possible thanks to Game Genie: Save Editor for PS3*.




Oblivion Save Editor



Optimized to work with your PlayStation 3 without the need to do illegal modifications, Game Genie Save Editor for PS3 is an easy-to-use program that works by allowing you to modify your saves on your PC with cheats that take effect once you load your game.


Game Genie: Save Editor for PS3 is so easy to use. Simply copy your save from your PS3 to any compatible USB drive, insert into your PC. Choose and apply your cheats using Game Genie: Save Editor for PS3. Copy your save back from the USB drive to your PlayStation 3 and load your game! No illegal modifications required!


To access game saves or profiles to mod, you have to insert a USB flash drive into your console, format it, then manually move your saves to the flash drive. From there, data can be accessed only using a file manager tool (one listed below), extracted, and modified to your liking.


OK, one last install directory tweak: If I create the archives myself, then I can control the offset from the local file header to the file data. That means that Stellaris never has to read the local file header at all, while the archives are still valid zip files that can be opened by a regular archiver too. That more than halves the work required to read the archive, since the local headers are scattered throughout the file, whereas the central headers are clustered at the end. Since building the archives myself requires an installer for the patch, I've built it into a WIP save/mod editor I was working on.


The user directory isn't too bad - with yesterdays patch, we have 174,017 IO operations. The bulk of these are searching for files that are in the archives and don't exist in the user folder, since the user folder has a higher search priority. I know I have no files in there that override base game files, so tweaking the search order cuts IO operations to 79,570, and cuts startup time by another 11%. But that's not the best of ideas, because the user directory is supposed to override base game files... A better solution would be to keep a cache of folders that don't exist in a location, to save trying to look up further files in that folder, but that's too invasive for this small patch.


The save was made after the game was completed. Everything was completed and discovered 100%. We are talking about main and side quests, locations, Oblivion Gates, skill books, houses and horses. The character - a High Elf named Cannabis - can boast very high stats, obtained, among other things, thanks to various gaps in the gameplay.


Unzip the contents of the archive. Then paste the files from the "Oblivion Tanker_Vendetta" folder into the folder where you have your The Elder Scrolls 4: Oblivion saves (by default C:\Users\[User name]\Documents\My Games\Oblivion).


To create a new and empty plugin file simply press the new icon on the toolbar (upper left) or use the File-New menu command. The new plugin will be empty and Oblivion.esm will not be loaded. While this saves time it means you cannot use any records from Oblivion.esm (if you need to use a master file see the instructions on loading further below).


Make any desired changes to the new armor. The only required field is the EditorID which must be a unique alpha-numeric string identifying the record. The record cannot be saved if the editorid is invalid or already in use. Press F1 to open up a web browser and jump to the appropriate page on the UESP or CS wikis for specific help on the particular item being edited.


Note that any changes you make on this dialog are not actually saved until you press either the Save or Apply button. Save will attempt to save the record and close the dialog on success while Apply does the same thing except the dialog is left open. Note that if there are any errors during the save/apply process the changes will not be saved. Cancel, obviously, cancels any changes made (since the record was last applied).


Saving is done like in most Windows programs via the Save and Save As commands on the toolbar or in the File menu. It is possible to save the plugin in a directory other than Oblivion's Data but you will not be able to reload it from ObEdit, the CS or the game. A backup copy of the plugin is always created when saving (unless the option is disabled). The default backup location is the Oblivion\Data\Backup directory.


The batch edit dialog lists all fields in a list along with their initial values (taken from the first selected record). Initially, all fields are unchecked which means their values will not be updated when saved. To make a change, edit a desired field and check it. When saved, all records will have that field set to the same value.


The import/export feature of ObEdit is much improved over that in the CS. Currently you can import/export from/to a CSV file (Comma Separated Value) which can created by a text editor or most spreadsheet programs.


The first row in the CSV to be imported must be a list of known fields. The easiest way to get a list of supported fields is to export a sample set of records of the same type. You can then copy the field list from the exported CSV file to create the import file. Unwanted fields can be removed. The only required fields are the record type (Name?) and editorid (EditorID).


When importing the formid field is ignored and automatically set by ObEdit. If the editorid is already in use and has the same type as the imported record the existing record is replaced. If the editorid is in use by a different record type that row is not imported.


About Holy Cross MagazineHoly Cross Magazine (HCM) is the quarterly alumni publication of the College of the Holy Cross. The award-winning publication is mailed to alumni and friends of the College and includes intriguing profiles, make-you-think features, alumni news, exclusive photos and more. Visit magazine.holycross.edu/about to contact HCM, submit alumni class notes, milestones, or letters to the editor.


I'd save:2017: Mario Kart 8 Deluxe2018: Night in the Woods2019: Fire Emblem: Three Houses2020: Animal Crossing: New Horizons2021: Mutazione2022: Pokémon Legends Arceus


Leaving smash and fire emblem behind burned me in a way I never expected an internet list to be capable of. Here are my save picks if I could.2021 Mario party superstars, so great to have classic Mario party. One of my favorite games growing up one of my favorites today.2020 Hades (sorry nexomon bloodstained2 and hero hours)2019 Fire Emblem Three Houses. Blue Lions ?2018 There are too many amazing games that came out this year to apologize to but I HAVE to save Smash2017 If Skyrim weren't multiplatform I'd save that, but since it's only switch that we're killing I'm gonna save Zelda


If I have to save one more from each year, it'd be Mario Odyssey, Smash Ultimate, Witcher 3, Xenoblade DE, and Skyward Sword HD. But since this list is mostly things I didn't even bother to play, here's mine.


The official editor for Fallout 3 and Fallout: New Vegas, called G.E.C.K. (Garden of Eden Creation Kit, named after the terraforming device of the same name from the series), that can be downloaded for free, allows PC users to create and add their own content to the game. The editor requires a pre-existing installation of the associated game to function, as it requires the usage of several resources within the game.


After tracking down your Xbox 360 and booting it up for what's likely the first time in a while, head on over to the Settings menu. From there, go into the System category and then choose Storage. From there, you should be able to view all of the games and saves on your console's hard drive.


Once you are on the menu mentioned above, choose the storage device that most of your saves are on. Xbox 360 models typically have 8 to 256 Gigabytes of storage internally but also support expandable storage. Check whatever storage you have on your system and find the game saves, and click on whichever backward compatible Xbox 360 game you're looking to retrieve save files from.


If your save transfer worked, you should be able to access these games right from where your saved left off and finish them while experiencing the enhancements that playing it on Xbox Series X or S instead of an Xbox 360 brings.


To enable the console, make sure the bAllowConsole is set to 1 in your oblivion.ini file. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be , º, , ,^, \, , etc.. depending on your keyboard layout), found near the "1" key on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the "Page Up" and "Page Down" keys. The console is not case sensitive: entering any of "tdt" or "TDT" or "TdT" will toggle the debugging text.


With this issue, we would like to welcome two new members to the TAP editorial board. Claire Roberts, from the University of Adelaide, Australia, and Yi Gu, from the University of Toronto, have generously lent their scholarly expertise to the TAP Review from the beginning, and we are delighted to make this relationship official.


The spring 2014 issue of TAP will feature translations of articles from Asian languages in to English, and in the fall of 2014, TAP editorial board member Anthony Lee will edit a special issue on Asian diasporas and photography.


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